Captured is a participatory installation, which captures your face and creates a new identity for you in a collective scenario taking place in virtual world.
Captured enables people to step into virtual world as a digital double, making them actors and spectators in the same time. The doubles participate in a simulation depicting an unsettling cyclical performance of social humiliation, each becoming a character in one of the groups composing together the bullying triangle, the Bully, the Target or the Bystander.
Captured is a on-going research project about inhabiting the image, extending our physical likeness in virtual realities and simulations. The project explores new ways of telling stories, photorealistic capturing and 3D modeling technologies and their effects and social implications on human relationships.
Captured is part of CPH:LAB 2018-2019, an incubator for new narrative platforms.