Captured is a participatory installation, which captures your face and creates a new identity for you in a collective scenario taking place in virtual world.
Captured enables people to step into virtual world as a digital double, making them actors and spectators in the same time. The doubles participate in a simulation depicting an unsettling cyclical performance of social humiliation, each becoming a character in one of the groups composing together the bullying triangle, the Bully, the Target or the Bystander.
Captured is a on-going research project about inhabiting the image, extending our physical likeness in virtual realities and simulations. The project explores new ways of telling stories, hyper-realistic capturing and 3D modeling technologies and their effects and social implications on human relationships.
Captured is part of CPH:LAB 2018-2019, an incubator for new narrative platforms.