Air Hunger takes shape in the cityscape as an interactive projection, where the breathing pattern of a person generates a real time landscape. People participate in the projection by wearing wireless breath transmitting belt around their chest made by the artist. The belt is given to one person at a time and he can walk freely in front of the projection area, while producing his landscape.
The principle of breathing landscape is simple. Inhaling creates rising contours and exhaling descending contours on the landscape. The breath generated landscape carries a lonely walker that proceeds along the slopes and hills created by people. In each city, walker is different, depicting something absent from that particular location. Instead of being identified with the character, people create conditions for his ephemeral journey.
Produced for Mediafacades festival (Helsinki, Brussels & Linz)
2010 | realtime breath landscape
Dimensions variable